Here are the final render beauty shots of my environment and video. Beauty Shots: Video: Personal Reflection: I have enjoyed creating an environment for this module, with the asset design module using the same themes I tried to experiment with a range of ideas in my concepts and moodboards, I explored each theme through different […]
Using some of my top down concepts as a basis to help me layout my world, I started to model and build up the environment and collect the assets I would need to populate and add depth and to the environment. Landscaping: To Start I created a first person environment and removed all of the […]
Here are the final render beauty shots of my 3D Asset and video. Studio Lighting Shots: Video: Error using and connecting to viper render engine on the Lab computers. Managed to connect to viper using the global connect VPN network and have produced this turntable video. Wire Mesh Shots: Personal Reflection: Personally I have enjoyed […]
Using Substance Painter I will be able to add high detail materials to my asset to add detail. I will also be able to bake the detail of my high poly model into the low poly model. Set Up: Before getting my model into Substance painter I had to set the UV’s and the Sword […]
3D Asset Design- Modelling
Concept: With my concepts created and a general idea formed I started the modelling process, I decided to go with my first Concept as I felt that would give me the best opportunity to show proficiency with Maya and create a highly detailed and unique asset that would work as a centre piece for my […]
Environment Design – Concepts
With Some basic ideas in mind I wanted to sketch together some basic concepts so I could get a feel of what each of my 4 chosen themes might look like. I mainly focused on the 3D asset that I would create to go in my environment but I still created some generic scenes and […]
3D Asset Design – Concepts
After gathering some references and creating moodboards for my theme ideas, I went ahead and create a few generic concepts before moving onto to creating several iterations and ideas for my asset within my final selected theme. I decided I wanted to focus on Fantasy or Sci-fi with a decay/corruption or utopia/ dystopia. I ruled […]
Overview: This module coincides with the 3D Asset Design Module, for which we have been allowed to chosen a main theme and a subtheme from the categories bellow. Once I have decided on my themes, they will be used to influence my 3D asset and act as a centre piece for my environment. Main Themes: […]
3D Asset Design – Initial ideas
Overview: This module coincides with the Environment Design module, for which we have been allowed to chosen a main theme and a subtheme from the categories bellow. Once I have decided on my selected themes, they will be used to influence my 3D asset creation to create a centre piece for my environment work. Main […]
There are 12 main principles when it comes to animating characters, these principles can apply to both 2d character animation as well as 3d characters. My Work: Week 9: For the first week we looked at creating a sprite sheet, this is used by animators and designers to contain all of the sprites necessary for […]