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Emerging Tech Production

Emerging Tech – Production

Here is where I will outline the process of creating my emerging technologies project. For my project I will be using Adobe Aero to create an augmented reality ‘treasure hunt’. The idea is the users will have to travel through an area to find clues that are viewable through a phone camera that displays them […]

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Emerging Technologies

Emerging Tech – Research Proposal

Here I will outline my main research ideas and how I will expand on them into a final production piece. I have 2 main ideas that I would like to explore before deciding on which one I will take forward. Plan 1 Overview: For my first idea, I want to further develop my 360 video […]

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Emerging Technologies

Emerging Technologies – Creating VR and AR Art

This week we were able to experiment with different art based VR programs. we were working in groups so each of us had limited time with the software within the 1 hour time limit we had to work with. Shapes XR: Shapes XR was the first VR program we used, It is commonly used to […]

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Emerging Technologies

Emerging Technologies – Augmented Reality

Week 3 was a look into Augmented reality and its uses and limitations. As part of this we created some marker based AR experiences using Zapworks and Unity. AR uses and limitations: AR already has many uses in some day to day technologies. It has uses in navigation with the reversing grid lines on parking […]

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Emerging Technologies

Emerging Technologies – Frame VR

For week 2 We took a look at Frame VR. Frame VR or WebXR is an interactive 3D environment area with a large range of pre-set environments. These range from gallery spaces, classrooms, office spaces and resorts. These environments don’t require any coding knowledge to set up and can be created on the web via […]

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Emerging Technologies

Emerging Technologies – 3D Immersive Environments

The Brief: For this assignment we will be experimenting with different emerging technologies. Over the next few weeks will be getting hands on with different software to eventually plan out a larger research project and piece of work based on one of the technologies we have outlined. For this week we looked at building 360 […]

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3D Character Animation

3D Character Animation – Character Rigging

After looking into keyframes and finalising my animation ideas, the next step was to look into creating a working rig that could be used to animate a character. Rigging Test: To start we looked at creating 2 different rigs that can be used on my character. These were built using some lamps and mainly were […]

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3D Character Animation

3D Character Animation – Concepts and Tests

Here I will develop my basic ideas into some animation concepts, and explain where I might be able to apply and use some of the principles of animation. I will also have some test animations using keyframing for different objects and provided character rigs to help develop reference for movement and practice some ideas. Animation […]

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3D Character Animation

3D Character Animation – Principles and Brief

For this Assignment I have be asked to create 3 action sequences roughly 10 seconds each, rendered in a minimum of 1080p with 4k being recommended . These sequences should be appropriate to the character design I have designed in the 3D character design module. I should also consider lighting and camera usage when creating my videos […]

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VFX and Post Production

VFX and Postproduction – Final Video and Reflection

With postproduction completed the only thing left to do is for me to publish my cutscene, and reflect on the assignment. Final Video: This is my final rendered cutscene video; One Drive Link: VFX Cutscene Video Reflection: Personally I am quite pleased with the overall project. I am happy with the composition of my created […]