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Art and Animation Fundamentals

Week 9 + 10 – The Principle of Animation

There are 12 main principles when it comes to animating characters, these principles can apply to both 2d character animation as well as 3d characters. My Work: Week 9: For the first week we looked at creating a sprite sheet, this is used by animators and designers to contain all of the sprites necessary for […]

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Art and Animation Fundamentals

Week 8 – Anatomy

Anatomy is the structure of muscles and bones in animals, without a strong basis and understanding of anatomy a design of a character will look and feel unnatural or unhuman. Muscles are complex structures that allow movement within humans and animals, they can be simplified into simple shapes for modelling and concepts and can be […]

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Art and Animation Fundamentals

Week 6 – Pixel Art

Pixel art was/ is used in most vintage or retro style games, it took up little memory and made available use of the limited colours game designers could use, for example Mario in Super Mario Bros (1985). Pixel art works by colouring individual the individual pixels on a canvas to create an image, usually the […]

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Art and Animation Fundamentals

Week 5 – Colour and Shape theory

Shapes and their language can influence how the player feels when they are looking at a character. Shape can be utilised by designers to highlight a character’s background, morality and help the player make assumptions as to which side they are on. The same works with colour, certain colours evoke different feelings and emotions within […]

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Art and Animation Fundamentals

Week 4 – Perspective and Composition

perspective and composition are useful techniques when create art and modelling for games, the techniques that are used in certain images are there to create a unique composition and draw the viewer to parts of the image. 1 Point Perspective: 1 Point perspective has only a single vanishing point, most images make use of strong […]

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Art and Animation Fundamentals

Week 3 – UI Design

UI design is important in games as it is one of the main objects that the player will have to interact with, for some games or apps a UI is all they have. UI’s must be consistent, easy to use and navigate and contain useful information for the user. GUI’s or graphical user interfaces are […]

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Art and Animation Fundamentals

Week 2 – Photo Bashing and Manipulation

Photo Bashing: a technique used in media where an artist would use real images or created 3D assets to create a concept piece. It is often used to speed up the process of creating concepts for games and media, an artist will be able to use this technique to realistic concept art of a design […]

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Art and Animation Fundamentals

Week 1 – Introduction to Photoshop

Photoshop Basics: For the first labs session we explored some of the basics of photoshop and some techniques we may use in later work. whilst I have used photoshop before for Photography, but the session was still useful to try new things and develop my skills. to start we looked at using layers and the […]