With postproduction completed the only thing left to do is for me to publish my cutscene, and reflect on the assignment. Final Video: This is my final rendered cutscene video; One Drive Link: VFX Cutscene Video Reflection: Personally I am quite pleased with the overall project. I am happy with the composition of my created […]
Category: VFX and Post Production
With the main shots and close ups created in Unreal I can now move onto creating a master sequence. Within this I can combine all of the shots and add in any post affects within Unreal and After affect. Video Editing: I started by creating a new level sequence that I named the master sequence, […]
With my particle systems created I could move onto creating the environment for my scene. The scene that will be captured by the camera is self contained within the top floor of the wizards tower as that is where all of the particle systems I have created will be shown off. Created Assets: I started […]
The particle effects I build within the Unreal engine are an essential part of the assignment. All of the particle affects I construct and test will be created using the Niagara system in Unreal Engine 5, or be created as part of postproduction. I created a quick list of some of the effects I wanted […]
For this module we are tasked to design and then build a short (60 second) Visual Effects sequence for one of the following: With this in mind I moved onto creating some basic concepts that I could then flesh out to create an environment that I can use for both this module and level design. […]