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3D Asset Design

3D Asset Design – Final Renders and Video

Here are the final render beauty shots of my 3D Asset and video. Studio Lighting Shots: Video: Error using and connecting to viper render engine on the Lab computers. Managed to connect to viper using the global connect VPN network and have produced this turntable video. Wire Mesh Shots: Personal Reflection: Personally I have enjoyed […]

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3D Asset Design

3D Asset Design – Texturing and Lighting

Using Substance Painter I will be able to add high detail materials to my asset to add detail. I will also be able to bake the detail of my high poly model into the low poly model. Set Up: Before getting my model into Substance painter I had to set the UV’s and the Sword […]

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3D Asset Design

3D Asset Design- Modelling

Concept: With my concepts created and a general idea formed I started the modelling process, I decided to go with my first Concept as I felt that would give me the best opportunity to show proficiency with Maya and create a highly detailed and unique asset that would work as a centre piece for my […]

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3D Asset Design

3D Asset Design – Concepts

After gathering some references and creating moodboards for my theme ideas, I went ahead and create a few generic concepts before moving onto to creating several iterations and ideas for my asset within my final selected theme. I decided I wanted to focus on Fantasy or Sci-fi with a decay/corruption or utopia/ dystopia. I ruled […]

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3D Asset Design

3D Asset Design – Initial ideas

Overview: This module coincides with the Environment Design module, for which we have been allowed to chosen a main theme and a subtheme from the categories bellow. Once I have decided on my selected themes, they will be used to influence my 3D asset creation to create a centre piece for my environment work.  Main […]