Here is the final finished version of my character; Turntable Video: Link: https://drive.google.com/file/d/1_4oYtjeQZxFs8MHw5h1l-ZpzbYKGksN7/view?usp=sharing Beauty Shots: Wireframe: Reflection: I have rather enjoyed creating my own character within this module. Zbrush is something new to me but I have enjoyed using it and want to take some time over the summer to have a go at creating […]
Category: 3D Character Design
Now I have finished with retopology I am able to export the mesh into substance painter and start adding colour. I am now able to start telling the story of the character I have created within the colours and textures on their body and clothing. I had some feedback on the the colour variations I […]
With my model complete I could export it into Maya to retopologies the mesh. There where a few things I needed to do in Zbrush to set up my character model so that it would run well in Maya without any issues. Exporting: With the main model complete I had to separate and combine it […]
With a basic blockout of my character modelled within Zbrush, I moved onto adding more detail in the form of defining features of the characters shape and some secondary facial features. With my character concept in mind I only need to model detail onto the skin areas that wont be covered by clothing. This applies […]
With a finalised character concept I am able to move onto working with Zbrush to create a basic blockout of my character, from this blockout I will be able to add more and more detail until I have a realistic and near finished character model. Colour Variation: Before I started with Zbrush I used my […]
I started to create some basic concepts for the character I would like to model. I started with a brief description of what the character is, as well as a outline of what their gameplay loop would be like in the level I am building for level design. I knew early on that the character […]