Categories
Games Design and Prototyping

Top Down Shooter – 2D Unity Game Development

Wizard Blast by Galaxy117 (itch.io) For my top-down shooter I went with a simple zombie shooter format, the player has to shoot the spawning enemies before they attack and touch the player which results in game over. I went for a fantasy theme rather than a modern/ futuristic warfare style because it allowed me to […]

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Games Design and Prototyping

Platformer – 2D Unity Game Development

Space Platformer by Galaxy117 (itch.io) Platformers are a very common type of 2D game they require the player to move around and make their way to a point where they have completed the level. This is either done by moving across a map or moving up or down. Often the player will encounter objects such […]

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Games Design and Prototyping

Space Invaders – 2D Unity Game Development

Asteroid Defender by Galaxy117 (itch.io) Space Invaders is an old classic 2D game where the objective is to destroy all of the enemy invaders at the top of the screen before you lose all of the available lives. I decided to switch up the formula a bit when creating my own game in Unity, I […]

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Art and Animation Fundamentals

Week 8 – Anatomy

Anatomy is the structure of muscles and bones in animals, without a strong basis and understanding of anatomy a design of a character will look and feel unnatural or unhuman. Muscles are complex structures that allow movement within humans and animals, they can be simplified into simple shapes for modelling and concepts and can be […]

Categories
Games Design and Prototyping

Planet Clicker – 2D Unity Game Development

Planet Clicker by Galaxy117 (itch.io) For my first 2D game in Unity we looked at creating our own version of a cookie clicker game, since there is no character all of the elements that I used to create my game in Unity were UI elements. I decided to think outside the box in terms of […]

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Art and Animation Fundamentals

Week 6 – Pixel Art

Pixel art was/ is used in most vintage or retro style games, it took up little memory and made available use of the limited colours game designers could use, for example Mario in Super Mario Bros (1985). Pixel art works by colouring individual the individual pixels on a canvas to create an image, usually the […]

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Art and Animation Fundamentals

Week 5 – Colour and Shape theory

Shapes and their language can influence how the player feels when they are looking at a character. Shape can be utilised by designers to highlight a character’s background, morality and help the player make assumptions as to which side they are on. The same works with colour, certain colours evoke different feelings and emotions within […]

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Art and Animation Fundamentals

Week 4 – Perspective and Composition

perspective and composition are useful techniques when create art and modelling for games, the techniques that are used in certain images are there to create a unique composition and draw the viewer to parts of the image. 1 Point Perspective: 1 Point perspective has only a single vanishing point, most images make use of strong […]

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Art and Animation Fundamentals

Week 3 – UI Design

UI design is important in games as it is one of the main objects that the player will have to interact with, for some games or apps a UI is all they have. UI’s must be consistent, easy to use and navigate and contain useful information for the user. GUI’s or graphical user interfaces are […]

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Art and Animation Fundamentals

Week 2 – Photo Bashing and Manipulation

Photo Bashing: a technique used in media where an artist would use real images or created 3D assets to create a concept piece. It is often used to speed up the process of creating concepts for games and media, an artist will be able to use this technique to realistic concept art of a design […]