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3D Character Design

3D Character Design – Final Render and Reflection

Here is the final finished version of my character;

Turntable Video:

Link: https://drive.google.com/file/d/1_4oYtjeQZxFs8MHw5h1l-ZpzbYKGksN7/view?usp=sharing

Beauty Shots:

Wireframe:

Wireframe (Top down view – Y axis)

Reflection:

I have rather enjoyed creating my own character within this module. Zbrush is something new to me but I have enjoyed using it and want to take some time over the summer to have a go at creating some other models within the software. I have enjoyed the process of designing a character, creating a description and seeing it come to life.

I did have problems with creating the UV’s and some issues in texturing that did set me back , but it has been a learning experience ( whilst a frustrating one) to see what I could do to fix those issues and I feel better for it. With that in mind I feel that whilst I am happy with what I produced there are a few things that I could have done better.

What I did well:

  • Texturing in Substance: I spent a lot of time trying to perfect the design of my character within Substance painter, I am really happy with the result. The colours match up really well with my concept art and I think they reflect the description and backstory of the character I was going for. Most of the details are hand painted which means some of the lines are not even, but I like that and it is something I think works with the stylised look of my character.
  • Zbrush model: I have enjoyed using Zbrush and I think the high and low poly models that I exported into Maya where well done and fitted the concept and design I created.

Possible Improvements:

  • Addition of the modelled bag: I did model a prop bag that could be attached to the characters belt as a modular piece, as I was rushed for time to prep the model ready for animation. I decided not to do the UVs and texturing for that part of the model. If I were to go back or have some time in animation I will go back and add it to the model to having some secondary movement.
  • Details on the hands in texturing: Whilst I am really pleased with the texturing and colours I added in Substance, I feel that I could have added some more detail to the model especially around the hands and shoulders.
  • Props: Similar to the satchel bag, I built some props that I used in the VFX assignment, these could have been used to enhance the design of the character and show some more aspects of their description.
  • Splitting of the detailed parts of the model (UV): The UV’s were where I had issues, and really slowed down the whole process of creating my character. The hands could have been done in more detail and have had some more faces added to give them some curvature and keep some of the original models detail. the same goes for the torso and inner part of the jacket. Because I started with the legs and had them all grouped to the same polysurface I was unable to smooth out the torso without affecting the top of the legs and add faces to the inside of the jacket. This is something I would want to go back to and rectify to more accurately reflect my original design.

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